Post by dreamcaster1224 on Oct 13, 2017 14:25:17 GMT -5
I have a few ideas and I'm looking for a new partner. I prefer to play the female role.
Idea A-
Muse A is coming of age in their magical family. On their 18th birthday, they learn what element (water, air, earth, or fire) they have been gifted with. Muse A has been under the impression and hope that they will have inherited the same element that their parents and grandparents have been blessed with, however they come to discover that they have been bestowed with the opposite element. According to rules set forth in the family’s grimoire, Muse A must learn to master their gift from a witch/warlock who possesses the same elemental power as they do. Muse B, who has the same element as Muse A, becomes Muse A’s reluctant mentor. Muse B is brilliant and powerful, but lacks in the department of manners and compassion, especially when Muse A shows difficulty harnessing their new abilities. Muse B is condescending and impatient often without provocation. One day, Muse A meets their wit’s end with Muse B’s treatment and they demand to know why Muse B is so hostile toward them. Muse B reveals that they come from rival families and they are only teaching Muse A due to the terms of a 1,000 year old truce. Once Muse A has mastered their gift, however, the ceasefire will be over. And the families will once again be at odds.
Idea B-
According to sailor legends, merpeople are beautiful and benevolent beings who guide lost ships to harbor and bring great fortune to kind fishermen who empty their nets for a chance to hear a merperson’s song. The song of a merperson is an ethereal treat that few people at sea (and even fewer on land) have the privilege of hearing, but those who do are said to be blessed for the rest of their days.
Muse A is a merperson, born to a merman and a sea witch. Cursed by wicked blood, Muse A’s song is doomed to bring misery and death to anyone who hears it. Though it is not their fault, Muse A has been forbidden from singing to anyone (human or merperson) for as long as they live. Unable to sing freely like their seafaring kin, Muse A is an outcast and believes they will never know the joy of changing a human’s life for the better. Always lonely underwater,Muse A secretly travels to the surface in the hopes of finding companionship. Merely speaking to a human couldn’t hurt, they suppose. One afternoon, Muse A encounters Muse B strolling along the shoreline, pitching small pebbles into the surf. Fearing rejection from the first human they’ve ever seen, Muse A thinks to swim away but Muse B spots their shimmering tail and calls out to them. They keep their distance from one another as they speak, one on land and one at sea, but are too intrigued to part ways. As it gets dark and the air becomes cold, both must take their leave of the beach. Uncertain if Muse A will ever see another human, Muse A hastily promises Muse B that they will bring them treasures if they come back. Muse B is uncertain if its wise, but they agree to return. True to their word, Muse A brings a valuable trinket from a shipwreck far below in simple exchange for Muse B’s company. As the days pass and Muse B continues to return, it seems that Muse A has finally found a friend. All will be well, as long as they don’t ever sing to Muse B.
Idea C-
Muse A has always loved nature. Even though they live in an urban area, they find the time to walk to the local park every day and spend a few quiet moments enjoying the greenery and animals around them. They always relax on the same wooden bench and lately have been noticing the animals seem to have grown accustomed to their presence. In particular one beautiful, curious crow. It keeps its distance, but always appears so intelligent and sharp, watching intently with its ebony eyes.
One day Muse A brings a small bag of trail mix as an offering to their new feathered friend. The crow caws happily and devours the assortment of raisins and nuts. The following day Muse Areturns with a snack and the crow is there, this time with a shiny twist of metal in its beak. When the treats are scattered along the ground, the bird drops the paperclip - a gift - at Muse A’s feet.
This ritual exchange carries on until one day, the crow doesn’t show. Muse A is heartbroken, missing the therapeutic one-sided talks and charming company of their wild friend. Muse Bappears, seemingly out of nowhere and sits down on the wooden bench beside a visibly distraught Muse A. Wordlessly, Muse B hands Muse A a small metal trinket, a perfect addition to Muse A’scollection. Is the gesture enough to reveal the truth about Muse B? The shapeshifter had been their crow companion the entire time.
Idea D-
One day, on Muse A’s way home, they come across Muse B lying in the middle of the road. They appear hurt, but are unresponsive when Muse A tries to rouse them. Not having a phone on them to call an ambulance, Muse A carries Muse B the short distance back to their home and tries to revive them.
After several minutes of rest, Muse B awakens with the most excruciating scream of pain. They jolt up, and immediately start drawing sigils on the walls of Muse A’s home with their own blood. Terrified, Muse A demands that Muse B stop and explain themselves. Muse B removes their shirt,revealing where their angel wings have been clipped and states they used to be part of God’s Army.
Muse A has never been particularly religious, and needs plenty of convincing that Muse B isn’t a lunatic. Muse B explains that they have been banished from Heaven and they need to hole up with Muse A because they have no where else to go and the world is unsafe for them. Muse A reluctantly agrees to let Muse B live with them, and over time, helps to teach Muse B how to pass as a human.
Optional:
After Muse B finally feels safe with Muse A, their former life comes back to haunt them in a major way (i.e. called back to Heaven, required to fulfill duties, etc.)Both muses develop feelings for one another but every time they act on them, something tries to keep them apart.
Idea A-
Muse A is coming of age in their magical family. On their 18th birthday, they learn what element (water, air, earth, or fire) they have been gifted with. Muse A has been under the impression and hope that they will have inherited the same element that their parents and grandparents have been blessed with, however they come to discover that they have been bestowed with the opposite element. According to rules set forth in the family’s grimoire, Muse A must learn to master their gift from a witch/warlock who possesses the same elemental power as they do. Muse B, who has the same element as Muse A, becomes Muse A’s reluctant mentor. Muse B is brilliant and powerful, but lacks in the department of manners and compassion, especially when Muse A shows difficulty harnessing their new abilities. Muse B is condescending and impatient often without provocation. One day, Muse A meets their wit’s end with Muse B’s treatment and they demand to know why Muse B is so hostile toward them. Muse B reveals that they come from rival families and they are only teaching Muse A due to the terms of a 1,000 year old truce. Once Muse A has mastered their gift, however, the ceasefire will be over. And the families will once again be at odds.
Idea B-
According to sailor legends, merpeople are beautiful and benevolent beings who guide lost ships to harbor and bring great fortune to kind fishermen who empty their nets for a chance to hear a merperson’s song. The song of a merperson is an ethereal treat that few people at sea (and even fewer on land) have the privilege of hearing, but those who do are said to be blessed for the rest of their days.
Muse A is a merperson, born to a merman and a sea witch. Cursed by wicked blood, Muse A’s song is doomed to bring misery and death to anyone who hears it. Though it is not their fault, Muse A has been forbidden from singing to anyone (human or merperson) for as long as they live. Unable to sing freely like their seafaring kin, Muse A is an outcast and believes they will never know the joy of changing a human’s life for the better. Always lonely underwater,Muse A secretly travels to the surface in the hopes of finding companionship. Merely speaking to a human couldn’t hurt, they suppose. One afternoon, Muse A encounters Muse B strolling along the shoreline, pitching small pebbles into the surf. Fearing rejection from the first human they’ve ever seen, Muse A thinks to swim away but Muse B spots their shimmering tail and calls out to them. They keep their distance from one another as they speak, one on land and one at sea, but are too intrigued to part ways. As it gets dark and the air becomes cold, both must take their leave of the beach. Uncertain if Muse A will ever see another human, Muse A hastily promises Muse B that they will bring them treasures if they come back. Muse B is uncertain if its wise, but they agree to return. True to their word, Muse A brings a valuable trinket from a shipwreck far below in simple exchange for Muse B’s company. As the days pass and Muse B continues to return, it seems that Muse A has finally found a friend. All will be well, as long as they don’t ever sing to Muse B.
Idea C-
Muse A has always loved nature. Even though they live in an urban area, they find the time to walk to the local park every day and spend a few quiet moments enjoying the greenery and animals around them. They always relax on the same wooden bench and lately have been noticing the animals seem to have grown accustomed to their presence. In particular one beautiful, curious crow. It keeps its distance, but always appears so intelligent and sharp, watching intently with its ebony eyes.
One day Muse A brings a small bag of trail mix as an offering to their new feathered friend. The crow caws happily and devours the assortment of raisins and nuts. The following day Muse Areturns with a snack and the crow is there, this time with a shiny twist of metal in its beak. When the treats are scattered along the ground, the bird drops the paperclip - a gift - at Muse A’s feet.
This ritual exchange carries on until one day, the crow doesn’t show. Muse A is heartbroken, missing the therapeutic one-sided talks and charming company of their wild friend. Muse Bappears, seemingly out of nowhere and sits down on the wooden bench beside a visibly distraught Muse A. Wordlessly, Muse B hands Muse A a small metal trinket, a perfect addition to Muse A’scollection. Is the gesture enough to reveal the truth about Muse B? The shapeshifter had been their crow companion the entire time.
Idea D-
One day, on Muse A’s way home, they come across Muse B lying in the middle of the road. They appear hurt, but are unresponsive when Muse A tries to rouse them. Not having a phone on them to call an ambulance, Muse A carries Muse B the short distance back to their home and tries to revive them.
After several minutes of rest, Muse B awakens with the most excruciating scream of pain. They jolt up, and immediately start drawing sigils on the walls of Muse A’s home with their own blood. Terrified, Muse A demands that Muse B stop and explain themselves. Muse B removes their shirt,revealing where their angel wings have been clipped and states they used to be part of God’s Army.
Muse A has never been particularly religious, and needs plenty of convincing that Muse B isn’t a lunatic. Muse B explains that they have been banished from Heaven and they need to hole up with Muse A because they have no where else to go and the world is unsafe for them. Muse A reluctantly agrees to let Muse B live with them, and over time, helps to teach Muse B how to pass as a human.
Optional:
After Muse B finally feels safe with Muse A, their former life comes back to haunt them in a major way (i.e. called back to Heaven, required to fulfill duties, etc.)Both muses develop feelings for one another but every time they act on them, something tries to keep them apart.